Bonnie (Bo) Ruberg Ph.D.

picture of Bonnie (Bo)  Ruberg

Assistant Professor, Film & Media Studies
School of Humanities

Ph.D., University of California, Berkeley, 2015, Comparative Literature; New Media; Women, Gender, & Sexuality Studies
B.A., Bard College, 2007, Creative Writing; Gender & Sexuality Studies; Literature


University of California, Irvine
2118 Humanities Gateway
University of California, Irvine
Mail Code: 3440
Irvine, CA 92697
Research Interests
video games, game studies, digital media, technology, queer studies, LGBTQ studies, gender studies, feminism, digital humanities
Provost's Postdoctoral Scholar -- Interactive Media & Games Division, School of Cinematic Arts
University of Southern California 2015—2017
Research Abstract
Bonnie Ruberg, Ph.D. is an assistant professor in the Department of Film & Media Studies at the University of California, Irvine. Their research explores gender and sexuality in digital media and digital cultures with a focus on queerness and video games. They are the author of Video Games Have Always Been Queer (2019, New York University Press) and The Queer Games Avant-Garde: How LGBTQ Game Maker Are Reimagining the Medium of Video Games (2020, Duke University Press), as well as the co-editor of Queer Game Studies (2017, University of Minnesota Press). Ruberg is also the co-founder and co-organizer of the annual Queerness and Games Conference. They received their Ph.D. with certification in New Media and Gender and Sexuality Studies from the University of California, Berkeley and served as a Provost's Postdoctoral Fellow in the Interactive Media and Games Division at the University of Southern California.
The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games (2020), single-authored, Duke University Press
Video Games Have Always Been Queer (2019), monograph, New York University Press
Queer Game Studies (2017), edited volume, University of Minnesota Press
“Nothing but a ‘Titty Streamer’: Legitimacy, Labor, and the Debate over Women’s Breasts in Video Game Live Streaming" (2019), co-authored with Amanda Cullen & Kat Brewster, Critical Studies in Media Communication
"The Precarious Labor of Queer Indie Game Making: Who Benefits from Making Video Games ‘Better’?” (2019), Television & New Media
“Straight Paths through Queer Walking Simulators: Wandering on Rails and Speedrunning in Gone Home" (2019), Games and Culture.
"Queerness and Video Games: Queer Game Studies and New Perspectives through Play" (2018), GLQ: Lesbian and Gay Studies
"Queer Indie Video Games as an Alternative Digital Humanities: Counterstrategies for Cultural Critique through Interactive Media" (2018), American Quarterly
"Not Gay as in Happy: Queer Resistance and Video Games" (2018) co-authored with Amanda Phillips, introduction to "Queerness and Video Games" special issue of Game Studies
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