Arts, Computational Technologies, Computer Science, Constructionism, Creativity, Design, Education, E-Textiles, Gaming, Maker Culture, New Media, Out-of-School Learning, Wearable Computing
2019 Voted SIGCSE Top Ten Papers of All Time Award
2019 Certificate for Engaged Instruction, UCI Division of Teaching Excellence and Innovation
2018 NSF STEM for ALL Video Showcase award for The BioSim Project: BeeSim
2017 One of 10 Women Championing Connected Learning
2017 Early Career Alumni Award from IU's Department of Psychological and Brain Sciences
2017 University of Otago Research Fellow
2016 NSF Faculty Early Career Development (CAREER) Award Recipient
2016 MIRA Tech Educator of the Year from TechPoint
2014 Outstanding Junior Faculty Award from Indiana University
2009 Indiana Governor’s Award for Tomorrow’s Leaders
2007 UC Presidential Postdoctoral Fellowship
2006 Spencer Dissertation Fellowship for Research Related to Education
2015-2018: Associate Professor of Learning Sciences — Indiana University
2008-2015: Assistant Professor of Learning Sciences — Indiana University
2007–2008: Postdoctoral Research Associate — University of California, Irvine
An artist by training, Dr. Peppler is an associate professor of Informatics & Education at University of California, Irvine who engages in research that focuses on the intersection of arts, computational technologies and interest-driven learning. She holds a Ph.D. in Urban Schooling from UCLA, where she was part of the NSF-sponsored team that designed and studied the Scratch platform, which garnered her a Dissertation Research Award from the Spencer Foundation. After serving as a UC Presidential Postdoctoral Scholar at UC Irvine, Dr. Peppler joined the Learning Sciences faculty at Indiana University-Bloomington in 2008. Upon joining the UC Irvine faculty in 2018, Dr. Peppler brought her research group, the Creativity Labs, to be a part of UCI’s Connected Learning Lab, where she brings together educators, designers, artists, and learning theorists interested in supporting learning by leveraging youths' interests in digital culture, design, and making.
Dr. Peppler earned an NSF early CAREER award for her work on how e-textiles and other computational construction kits popularized through the Maker movement can deepen learning and broaden participation across a range of STEM fields. Dr. Peppler’s studies have been published in leading journals in the fields of education, technology and the arts, including Computers & Human Behavior; Mind, Culture & Activity; British Journal of Educational Technology; Journal of Science and Educational Technology; Studies in Arts Education; Review of Research in Education; Teachers College Record; and Learning, Media & Technology, among many others. Additionally, Dr. Peppler is the author or editor of over 10 books published by a range of outlets, including MIT Press, Peter Lang, Routledge, SAGE Publications, and Teachers College Press.
Through this work, Dr. Peppler has received several awards, including the Mira Tech Educator of the Year, Indiana Governor's Award for Tomorrow’s Leaders, Special Interest Group for Computer Science Education (SIGCSE) Top 10 Papers of All Time, Outstanding Junior Faculty Award from Indiana University, and Outstanding Alumni Early Career Award from Psychological and Brain Studies at Indiana University. Her work has been consistently supported by the National Science Foundation as well as a range of foundations, federal and industry partners, including the Gordon and Betty Moore Foundation, the Spencer Foundation, the Wallace Foundation, Google.org, Wellcome Trust, US Department of Education, Boeing, Indiana Department of Education, New York Community Trust, Chicago Community Trust, Best Buy, Fossil Foundation, GAP Inc., National Geographic, as well as the Center for Craft, Creativity, and Design.
Dr. Peppler sits on the Editorial Boards for the International Journal for Computer Supported Collaborative Learning and Computer Science Education and has recently served as Guest Editor for the British Journal of Educational Technology and Sustainability. Dr. Peppler was also the lead editor of the two-volume SAGE Encyclopedia of Out-of-School Learning as well as the Makeology series, among other volumes.
Peppler, K., Sedas, R. M., & Dahn, M. (2020). Making at home: Interest-driven practices and supportive relationships in minoritized homes. Education Sciences, 10(5), 143, 1-28. http://dx.doi.org/10.3390/educsci10050143
Keune, A., Peppler, K., & Wohlwend, K. (2019). Recognition in makerspaces: Supporting opportunities for women to “make” a STEM career. Computers and Human Behavior, 99, 368-380. https://doi.org/10.1016/j.chb.2019.05.013
Peppler, K. & Wohlwend, K. (2017). Theorizing the nexus of STEAM practice. In J. Katz-Buonincontro and C. Conway (Eds.) Arts Education Policy Review Special Issue: Gathering STEAM, 1-12. https://doi.org/10.1080/10632913.2017.1316331
Peppler, K., Halverson, E. & Kafai, Y. (Eds.) (2016). Makeology: Makerspaces as learning environments (volume 1). Routledge. https://doi.org/10.4324/9781315726519
Peppler, K. & Bender, S. (2013). Maker movement spreads innovation one project at a time. Phi Delta Kappan, 95(3), 22 - 27. https://doi.org/10.1177%2F003172171309500306
Kafai, Y. & Peppler, K. (2011). Youth, technology, and DIY: Developing participatory competencies in creative media production. In V. L. Gadsden, S. Wortham, and R. Lukose (Eds.), Youth Cultures, Language and Literacy. Review of Research in Education, 34(1), 89-119. https://doi.org/10.3102%2F0091732X10383211
Peppler, K. (2010). Media arts: Arts education for a digital age. Teachers College Record, 112(8), 2118–2153. http://kpeppler.com/Docs/2010_Peppler_Media_Arts.pdf
Maloney, J., Peppler, K., Kafai, Y. B., Resnick, M. & Rusk, N. (2008). Programming by choice: Urban youth learning programming with Scratch. Proceedings of the ACM Special Interest Group on Computer Science Education (SIGCSE), 367-371. Portland, OR. https://doi.org/10.1145/1352322.1352260
Peppler, K. & Kafai, Y. (2007). From Supergoo to Scratch: Exploring creative digital media production in informal learning. Learning, Media, and Technology, 32(2), 149-166. https://doi.org/10.1080/17439880701343337
Peppler, K., Danish, J., & Moczek, A. ($1,036,000; August 2013-Dec 2018). BioSim: Developing a Wearable Toolkit for Teaching Complex Science Through Embodied Play. Grant from The National Science Foundation.
Peppler, K. & Gresalfi, M. ($1,500,000, September 2014-August 2019). COLLABORATIVE: Re-Crafting Mathematics Education: Designing Tangible Manipulatives Rooted in Traditional Female Crafts. The National Science Foundation.
Maker Education Initiative & Peppler K. ($300,000 with a sub-contract of $144,411; July 2015 – December 2017). Phase II of the Open Portfolio Project. Grant from The Gordon and Betty Moore Foundation.
Peppler, K. & Hoadley, C. ($369,777; December 2015 – December 2018). The Hive Research Lab: Investigating and Supporting Youth Interest-Driven Learning Pathways in Hive NYC. Funding from the Spencer Foundation.
Bevan, B., Scarff, L., Bell, P., Peppler, K., Sefton-Green, J., and Soep, L. ($1,952,296.00; January 2017 – December 2021). SciLeaning+ Phase 2: 21st Century ISE Art + Science: Hybridity as a Means for STEM Educational Equity. The National Science Foundation / Wellcome Trust.
Börner, K, Peppler, K, et al. ($2,526,554; August 2016 – July 2021). Understanding and Improving Data Visualization Literacy: Research and Tool Development to Empower General Audiences to Read and Make Data Visualizations (DRL #1713567). The National Science Foundation.
Peppler, K. ($499,964; August 2016 – July 2021). CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning (#1453195). The National Science Foundation.
International Society of the Learning Sciences
The Creativity Labs 2008—now
The Creativity Labs, a member of the Connected Learning Lab