Digital and New Media Studies, Video Games, Networks, Digital Art & Electronic Literature, Media Archaeology, Critical Theory
Soderman recently completed a book, Against Flow: Video Games and the Flowing Subject
, that critically examines the use of psychological flow theory within video games. Currently, he is working on a second book, Intelligent Visions: The Intellivision System, Video Games, and Society
, with UCI Professor Tom Boellstorff that examines the technology and history of the Intellivision game system (1979-1984). See a short article about Soderman's research by Christine Byrd, "(Don't) Just go with the Flow"
Book:Against Flow: Video Games and the Flowing Subject
(MIT Press, 2021)Selected Articles and Book Chapters:
“Play.” The Wiley Blackwell Companion to Visual Culture.
Eds. A. Joan Saab, Aubrey Anable, and Catherine Zuromskis. Hoboken, NJ: Wiley-Blackwell Inc., p. 275-292, 2021.
“The Lure of the Ticker.” The Routledge Companion to Media Technology and Obsolescence.
Ed. Mark P. Wolf. New York, NY: Routledge. p. 74-89, 2019. “A Critique of Surprise in Generative Art” Leonardo Electronic Almanac
22, no. 4, 2019. w/ Daniel Howe.
“Transplatform: Culture, Context, and the Intellivision/Atari VCS Rivalry” Games & Culture
14(6), p. 680-703, 2019. w/ Tom Boellstorff.
“No Time to Dream: Killing Time, Casual Games and Gender,” in Gaming Representation: Race, Gender, and Sexuality in Video Games.
Eds. Jennifer Malkowski and TreaAndrea M. Russworm. Bloomington: Indiana University Press, 2017.
“Don’t Look…or It Takes You: The Games of Horror Vacui,” Journal of Visual Culture
, Vol 14. No. 3, p. 311-316, 2015.“Every Game the Same Dream? Politics, Representation, and the Interpretation of Video Games” Dichtung-Digital: A Journal of Digital Aesthetics
, Vol. 40, 2011.
“The Aesthetics of Generative Literature: Lessons from an Electronic Writing Workshop” Hyperrhiz: New Media Cultures
, Vol. 6, 2009. w/ Daniel Howe“Intrinsic Motivation: Flow, Video Games, and Participatory Culture” Transformative Works and Cultures
, Vol. 2, 2009.
“The Auto Salvage: A Space of Second Chances,’” Space and Culture: International Journal of Social Space
, Vol. 11 No. 1, p. 20-38, 2008.
“The Index and the Algorithm,” differences: A Journal of Feminist Cultural Studies
, Vol. 18 No. 1, 2007.Co-Edited Special Issues:
"The Multiple Lives of Permadeath" Journal of Gaming & Virtual Worlds
, Volume 9, Number 2, 1 June 2017. w/ Alenda Chang and Jesús Costantino“Network Archaeology” Amodern Journal
, Vol. 2, Fall 2013. w/ Nicole Starosielski and cris cheek. Other Selected Publications:Intellivision in the Archive
. Blog Post for The Strong Museum of Play, 2019. w/ Tom Boellstorff
“Unbalancing Act: The Art and Games of Eddo Stern” In Eddo Stern: Games After Life
. The Beall Center of Art + Technology, UC Irvine. Exhibition Essay for Eddo Stern: New Works, 2014, p. 9-16, 2018.
“mémoire involuntaire no. 1,” Electronic Literature Collection Vol. 2
“A Dialogue Between Two Eyeballs” Hyperrhiz: New Media Cultures
, Vol. 4, 2007.
Works included at I Love E-Poetry, database edited by Leonardo Flores.