Literacy, Popular Culture, Second Language Acquisition, Computer-mediated Communication
Rebecca W. Black received her Ph.D. in Curriculum and Instruction from the University of Wisconsin, Madison in 2006. Her research centers on the literacy and socialization practices of young people from diverse cultural and linguistic backgrounds who are writing and participating in online, popular culture-inspired environments. This work includes an explicit focus on the 21st century skills and forms of literacy and learning that youth are engaging with in online spaces. Dr. Black's work has been published in Teachers College Record, Reading Research Quarterly, Research in the Teaching of English, the Journal of Adolescent and Adult Literacy, the International Journal of Learning and Media, and E-learning. Her book exploring how English language learning youth represent their cultural and linguistic identities through fan fiction texts was published by Peter Lang in the Spring of 2008.
Black, R.W. (2008). Adolescents and online fan fiction. New York: Peter Lang.
Rama, P. S., Black, R. W., van Es, E. & Warshauer, M. (in press). Second language learning in World of Warcraft. ReCALL.
Reich, S. M. & Black, R. W. (2012). Missed opportunities on Webkinz when developmental abilities are not considered. Journal of Applied Developmental Psychology.
Black, R. W. & Reich, S. M. (2011). Affordances and constraints of scaffolded learning in a virtual world for young children. International Journal of Game-Based Learning, 1 (2), 52-64.
Black, R. W. (2010). The language of Webkinz: Early childhood literacy in an online virtual world. Digital Culture and Education, 2 (1), 7-24.
Black, R. W. (2009-10). Online fan fiction and critical media literacy. Journal of Computing in Teacher Education, 26 (2), 75-80.
Thorne, S. L., Black, R. W., & Sykes, J. (2009). Second language use, socialization, and learning in Internet interest communities and online games. Modern Language Journal, 93, 802-821.
Black, R.W. (2009). Online fanfiction, global identities, and imagination. Research in the Teaching of English, 43 (4), 397-425.
Black, R.W. (2009). English language learners, fan communities, and twenty-first century skills. Journal of Adolescent and Adult Literacy, 52 (8), 688-697.
Lewis, L., Black, R., & Tomlinson, B. (2009). Let everyone play: An educational perspective on why fan fiction is or should be legal. International Journal of Learning and Media, 1 (1), 67-81.
Tomlinson, B., Baumer, E., Yau, M.L., Carpenter, L., & Black, R.W. (2008). A participatory simulation for informal learning in restoration ecology. E-Learning and Digital Media, 5 (3), 238-255.
Thorne, S.L., & Black, R. (2007). Language and literacy development in computer mediated contexts and communities. Annual Review of Applied Linguistics, 27, 1-28.
Black, R.W. (2007). Fanfiction writing and the construction of space. E-Learning and Digital Media,(4) 4, 384-397.
Gomez, M.L., Black, R.W., & Allen, A.R. (2007). “Becoming” a teacher. Teachers College Record, 109 (9).
Black, R.W. (2006). Language, culture, and identity in online fanfiction. E-Learning and Digital Media, 3 (2), 170-184.
Black, R.W. (2005). Access and affiliation: The literacy and composition practices of English language learners in an online fanfiction community. Journal of Adolescent & Adult Literacy, 49 (2), 118-128.
Steinkuehler, C.A., Black, R.W., & Clinton, K.A. (2004). Researching literacy as tool, place, and way of being. Reading Research Quarterly, 40 (1), 7-12.
Black, R.W. & Reich, S. (in press). A sociocultural approach to exploring virtual worlds. G. Merchant, J. Gillen, J. Marsh & J. Davies (Eds.), Virtual literacies: Interactive spaces for children and young people. London: Routledge.
Black, R.W. & Reich, S. (2012). Culture and community in a virtual world for young children. To appear in C. Steinkuehler, K. Squire, & S. Barab (Eds.), Games, learning, and society: Learning and meaning in the digital age. New York: Cambridge University Press.
Thorne, S. & Black, R.W. (2011). Interaction and identity in Internet-mediated contexts. To appear in C. Higgins (Ed.), Negotiating the self in a second language: Identity formation and cross-cultural adaptation in a globalizing world. Berlin: Mouton de Gruyter.
Warschauer, M., Black, R.W., & *Chou, Y.-L. (2010). Online Englishes. In A. Kirkpatrick (Ed.), World Englishes handbook. New York: Routledge.
Black, R.W. & Steinkuehler, C. A. (2009). Adolescents in virtual worlds. In L. Christenbury, R. Bomer, & P. Smagorinski (Eds.), Handbook of adolescent literacy research. Guilford Press.
Black, R.W. (2008). Convergence and divergence: Online fanfiction communities and literacy pedagogy. In Z. Bekerman, N. Burbules, H. Giroux, & D. Silberman-Keller (Eds.), Mirror images: Popular culture and education. New York: Peter Lang.
Black, R. W. (2008). Just don’t call them cartoons: The new literacy spaces of animé, manga, and fanfiction. In D. Leu, J. Coiro, C. Lankshear, & M. Knobel (Eds.), Handbook of research on new literacies. Mahwah, NJ: Erlbaum.
Black, R.W. (2007). Digital design: English language learners and reader feedback in online fanfiction. In M. Knobel & C. Lankshear (Eds.), A new literacies sampler. New York: Peter Lang.